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penetrator

retrieving depth test and agp memory

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GLint DBBitDepth;

glGetIntegerv(GL_DEPTH_BITS, &DBBitDepth);

should give you what you want.

as for AGP memory - I''ll have a look at it tomorrow - I remember seeing something somewhere. Unfortunately I''m afraid you''re going to have to initialize DirectDraw/Direct3D to do that, but I''m not 100% sure. I''ll get back to you if I dig something up.

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