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Raymondo

3D Modelling Extravaganza!

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There hasn''t been a 3D modelling exposé in a while, so I took the liberty of creating one. Post your favorite piece of personal work, your best piece, or just something cool! I''ll start us off. It''s old, but I light how my texture turned out. Get posting!

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This is a recent game model I did (and am currently using). I'm quite satisfied with it. Not textured as he'd look like arse if I tried to do 2D artwork (but I'll have to buckle down and do it sometime...).
Pic

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MSN: nmaster42@hotmail.com, AIM: LockePick42, ICQ: 74128155
"It's all part of the conspiracy of conspirators conspiring to conspire their own conspiracies..."

[edited by - LockePick on July 7, 2003 4:45:50 PM]

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He's 2464 tris. I tried hard to stay under a 2500 budget.

Anyways, to keep up with the pictures here's a second model of mine (not quite finished yet, 1466 tris) which is pretty much something for that guy up there to shoot
Pic

[edited by - LockePick on July 7, 2003 4:45:19 PM]

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max 5, skylight with default global illumination (rendering -> advanced lighting -> light tracer).
For the wires over the mesh I duplicate the mesh, give it a black wire material and a 0.2 push modifier.

And this picture, is rendered with my engine
The guy above with unfinished texture and buggy specular effects which are pissing me off for not working right

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