3D Modelling Extravaganza!
There hasn''t been a 3D modelling exposé in a while, so I took the liberty of creating one.
Post your favorite piece of personal work, your best piece, or just something cool!
I''ll start us off. It''s old, but I light how my texture turned out.
Get posting!
This is a recent game model I did (and am currently using). I'm quite satisfied with it. Not textured as he'd look like arse if I tried to do 2D artwork (but I'll have to buckle down and do it sometime...).
Pic
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MSN: nmaster42@hotmail.com, AIM: LockePick42, ICQ: 74128155
"It's all part of the conspiracy of conspirators conspiring to conspire their own conspiracies..."
[edited by - LockePick on July 7, 2003 4:45:50 PM]
Pic
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MSN: nmaster42@hotmail.com, AIM: LockePick42, ICQ: 74128155
"It's all part of the conspiracy of conspirators conspiring to conspire their own conspiracies..."
[edited by - LockePick on July 7, 2003 4:45:50 PM]
Not particularly good, but recent. Made today.
[edited by - deesine on July 7, 2003 4:27:23 PM]
[edited by - deesine on July 7, 2003 4:27:23 PM]
He's 2464 tris. I tried hard to stay under a 2500 budget.
Anyways, to keep up with the pictures here's a second model of mine (not quite finished yet, 1466 tris) which is pretty much something for that guy up there to shoot
Pic
[edited by - LockePick on July 7, 2003 4:45:19 PM]
Anyways, to keep up with the pictures here's a second model of mine (not quite finished yet, 1466 tris) which is pretty much something for that guy up there to shoot
Pic
[edited by - LockePick on July 7, 2003 4:45:19 PM]
max 5, skylight with default global illumination (rendering -> advanced lighting -> light tracer).
For the wires over the mesh I duplicate the mesh, give it a black wire material and a 0.2 push modifier.
And this picture, is rendered with my engine
The guy above with unfinished texture and buggy specular effects which are pissing me off for not working right
For the wires over the mesh I duplicate the mesh, give it a black wire material and a 0.2 push modifier.
And this picture, is rendered with my engine
The guy above with unfinished texture and buggy specular effects which are pissing me off for not working right
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