Releasing backbuffers manualy in D3D 8.1

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1 comment, last by jacksaccountongamedev 20 years, 9 months ago
I need to know if it is possible to manually release backbuffers in Direct3D 8.1 (DirecX Graphics) and if so, how to do it. Any help would be appreciated...
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Why do you ask?

If you have a reference then you should eventually release it, such as before resetting the device or exiting the app. This is basic COM. You would only have a reference if you''ve called GetBackBuffer on the device or swap chain.

But you should never release a reference you don''t own. If you''re thinking of running down the reference count on a back buffer, again 1) Why do you want to do this? and 2) Don''t do it.
Donavon KeithleyNo, Inky Death Vole!
Well, I want to do this because of a strange, unusual problem I''ve been having for a while of which I, or no-one else for that matter, can solve. See ''D3D freezes my computer'', which is on page 2 now, for my bloody annoying problem. Anyhow, I figure if I can manually release the backbuffers then release my D3D then I might be able to fix this thing...

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