Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Unreal

OpenAL and DSound

This topic is 5588 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is true that OpenAL requires DSound to work? Why? This mens that OpenAL is not Cross Platform.. Right?

Share this post


Link to post
Share on other sites
Advertisement
Of course it is cross platfrom! I don''t know if it needs DSound, but in case it needs it it needs it only in Windows.

And believe me, I''v played in openal in linxu!

"You have chosen your own way, young Stefu. You are no longer part of the Nerd-order!"

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I don''t claim this to be 100% certain but I am quite sure that OpenAL uses DirectSound, "Direct3DSound" (3d buffers),EAX and other sound libraries to keep it fast and especially crossplatform (3d)sound API.

Share this post


Link to post
Share on other sites
I used OpenAL briefly and I didn''t touch DirectSound at all, unless it was doing it behind my back, which seems to sort of defeat the purpose of it existing in the first place...

Share this post


Link to post
Share on other sites
I believe that AL *can* use D3D on Windows systems. However, anything like that is done at the library level, and you don''t have to touch it at all.

The Artist Formerly Known as CmndrM

http://chaos.webhop.org

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!