Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


std::vector's out_of_range exception

This topic is 5591 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

According to Stroustrup''s "The C++ Programming Language", the function std::vector::at() (used for accessing an item of the vector with checking the range of the subscript) should throw an out_of_range exception if the argument is outside the vector''s range (chapter 16.3.3). However, the following code, which is basically what Stroustrup does in his book, too, doesn''t work for me:
  newMod = runningMods.at(modNum);
  // ...

where runningMods is a std::vector. I get the error:
parse error before `)'' token 
which basically means that the compiler knows no such thing as "out_of_range". Of course, I have included to be able to use it at all. I have also tried std::out_of_range, without success. Why is this?
My Wonderful Web Site (C++ SDL OpenGL Game Programming)
I am a signature virus. Please add me to your signature so that I may multiply.

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
#include <stdexcept>
#screw <c++>
#it <stinks>

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!