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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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Tiso

[java] Good, easy, books

6 posts in this topic

Are there any good books that you can buy to learn Java? I know there alot out there and I just wanted to know which ones were good and easy to understand. I have a friend who''s interested in Java but he''s to young to post on message boards. (You know that 12 and under law?) Thanks! ............ Guardian Angel Interactive
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"Teach Yourself Java 2 in 24 Hours" is nice it''s enough to get you started on Java. The author even makes a game in the end of the book.
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I would recomend Core Java 2 Volume 1 even though I don''t have it. I have Volume 2(advanced features) and it is pretty straightforward. If you want the most for your money I would reccommend Dietel & Dietel Java How to Program. It covers everything, but is so indepth is could boggle the mind of a new programmer, if you try to rush through it.
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Dietel & Dietel''s book is good, as well as Peter van der Linden''s ''Just Java''. This book, though, assumes that you know a little programming, specifically C++. But, I don''t know any C/C++ and i found the book to be excellent, it''s just a little tough in the beginning.
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One good book is the Black art of Java game programming. The first book I bought was Finnish, but it was exelent. At the end they even made a game of worm. Althought BAOJG is Java 1.0 you can easily convert them to 1.3 after you have read 1.2 book. So, if you want stricly to game dev, choose the name monster, but I would suggest to get thru the basic language before it.

Time comes, time goes and I only am.
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They run like 50 bucks through Amazon or a locale store. Check out these online books at the free archive at IT library if your short on funds.
http://www.itknowledge.com/reference/dir.archive1.html
Black art of Java Game Programming is there and lots of others too but keep in mind they usually cover Java 1.0 or 1.1 (Java is now on 1.3) so don''t cover a lot of the new useful features.
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