Trying to reach 380 M triangles/s
In that case you''ll never reach the limit because every frame you have to clear the buffers and doing that 60X per second takes a lot of time away from the GPU. Admittedly, it''s a lot less than it used to but it is still a substantial amount of time. If you care about pumping out as many polys per second as possible, go for it, but don''t expect it to be interactive also :D
you mention your frame rate is 60fps, have you tried running teh app with v-sync disabled?
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