which model format to use?
DirectX is starting to get on my nerves so I am considering moving back to OpenGL. However, without X files I''m not sure where to go for animation. 3DS and md3 look rather complicated (probably can''t be as bad as X files though ) and md2 is a little limited in what it can do. Any suggestions?
Milkshape3D? It''s got a nice format, not so nice editor, and is useful for file conversions.
Why not using .x files with OpenGL?
For example, I wrote a loader/viewer that supports animations (take a look at http://come.to/letz -> Projects -> Tira X). Another guy in this forum is writing a os-independent loader for different formats including the x-format.
Engidu.
For example, I wrote a loader/viewer that supports animations (take a look at http://come.to/letz -> Projects -> Tira X). Another guy in this forum is writing a os-independent loader for different formats including the x-format.
Engidu.
quote:Original post by Engidu
Why not using .x files with OpenGL?
For example, I wrote a loader/viewer that supports animations (take a look at http://come.to/letz -> Projects -> Tira X). Another guy in this forum is writing a os-independent loader for different formats including the x-format.
Engidu.
I would like to be able to use my own 3d x file loader and animator via open gl but am having a real difficult time, I was wondering if I could see your source for the file loading and rendering portion of your engine. Of course if you wish to keep your code as confidential as possible then I understand but in that case I was just wondering if you would be able to offer me advice to get started?
quote:Original post by Khaos Dragon
I would like to be able to use my own 3d x file loader and animator via open gl but am having a real difficult time, I was wondering if I could see your source for the file loading and rendering portion of your engine. Of course if you wish to keep your code as confidential as possible then I understand but in that case I was just wondering if you would be able to offer me advice to get started?
I''m sorry but I will not share the source code for now. If you have a specific question I will try to help you. A good starting point is the part of the DirectX sdk documentation covering the x format.
Engidu.
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