Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Kura

ambient+diffuse lit volumetric fog

This topic is 5589 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Thought some peeps might be interested in this. I created a volumetric fog algorithm where the fog is lit solely by lights in the scene (doesn't use glfog or pixel shaders, just glcolor). An overview of the algorithm and demo can be found on this page: http://kore.sourceforge.net/orbis_blog.php

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!