quote:Original post by TriloByte
I was thinking about using different color values, I can compute them in build time, and then but them in a Color array.
Is this a good method or are there better methods?
there are definitely better methods. if you use lod it will produce horrible results, because changing the lod will not just result in the geometry "popping", but if you do anything on a per vertex base the left out vertices will completely change the appearance. colors will look different, lighting changes and if you use vertex colors as texture blending weights the resulting texture will look completely different.
id definitely go with lightmaps or normalmaps and perpixel lighting.