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newbie question

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i''m playing around with a demo to learn OpenGL. one question: if I want to make a level with lots of individual rooms, I''m guessing I have to come up with all the vertices for the walls? right now, I just sketch the room on graphing paper and find all the vertices myself, but this is very time-consuming. My question is do I have to come up with all the vertices myself, or is there a shortcut? thank you in advance for your time I''m a newbie, please don''t hurt me!

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You will want to make a level editor or find one online with a file format you like.

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thanks.

do you happen to have a link to a tutorial or article on how to do this ?

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Err...

I think you will know how to do it when you have the necessary skills :\. Start with a simple game where you don''t need any kind of level file first.

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I''ve cheated with this before myself... I made some geometry in milkshape3d($20-25)...save the file as a Milkshape ASCII (text)file...(if I remember correctly)...I then copied and pasted the vertices over to another text file that my program read and saved into a buffer (array)...which then acted as a vertex array!!!

Hope that helps

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