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which sound api?

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Why don''t you just make your own? Direct Sound and Direct Music isn''t really that hard to learn. Once you have it built, all you need to do is revise it. Maybe it''s just me, I hate using libraries. If it''s not OpenGL or DirectX library, I wont use it. I would rather learn how it''s done...

-UltimaX-

"You wished for a white christmas... Now go shovel your wishes!"

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I wrote a workable sound subsystem using DirectMusic in under 24 hours. Everything is extremely straight forward. You just need to RTM.

[edited by - haro on July 5, 2003 10:51:44 PM]

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i know i can roll my own using directsound, thats not what i asked...
my project isn't necessarily windows specific either
edit:
and im not asking which is better, i am specifically looking for experiences you have had working with either, whether you liked the way the interface is defined etc...

[edited by - lucinpub on July 7, 2003 8:17:16 AM]

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i have been, but this is work related, and getting second opinions is worthwhile, especially with the experience of some of the members here being far more vast than mine

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