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Ketchaval

this is a Remix (ed) level.

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Or, reusing level scenery but with different level contents. Inspired by Zelda the Master Quest, which is kind of Zelda the Ocarina of Time with ''remixed'' dungeons. I haven''t played Z:TM, but the idea is that it has different puzzles to those in the original, the dungeon layout is the same, but you will have to take a different path through the dungeon.. because the objects in the level are different (ie. switches are in different places, etc.) It does this through the use of re-occurring elements such as pressure switches etc.) As long as your gameplay supports it, this may be a fun idea. ie. you complete the level, the evil wizard casts a spell -says get out of here alive! if you can.. he vanishes. You turn and see that the level has changed completely..

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Ignition (a racing game) used a similar idea by simply flipping the levels left to right. After learning all the levels by heart, this simple switch made them surprising all over again.

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A lot of racing games let you do that, actually.

In games that are less pulse-pounding, though, it has to be well-executed to keep the player from thinking "What a cheap way to make the level longer." Proceed with caution.

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