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pimple

Screenbuffer - help

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hi... i'm working on this tamagotchi-like game on c++ and i'm having trouble positioning my text on the screen. i read the one tutorial at gametutorials.com about screenbuffering and that's the way i'm displaying my ascii art creature on the screen. that seems to be working pretty good, except that the rectangle i draw with my creature (the ascii art in the buffer) inside, goes over my menu. i can move the rectangle down, so that i don't draw over my menu, but i want the text to be down on the bottom of the screen (get it?) so here's my question: how do print text on the screen, starting half way down? (0, 50) thanks!

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AHHHHHHHHH!!!!! Tomagachies!!!!!!!
**TheFiend runs away screaming that the world has come to an end**



-- M I S F I T S --

[edited by - TheFiend on July 5, 2003 12:04:20 AM]

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just the console. i''m just displaying text, really... (in the form of ascii art)
that (the ''graphics'') i can position wherever i want, but i can''t move the text ( cout << "Welcome!"; ) half way down the screen...

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ahhhahahah...im odin the same sorta thing...only like a counter-strike rpg thing... but anyways.....the best way i can think of would be to do cout<<"\n\n\n\n\n\n Welcome."; i think we call that brute force.....but im new to this...it should do for now tho

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thanks! I got it (looked up SetConsoleCursorPosition at msdn...)
and by the way, Ademan, try this function instead (it works better than the 'brute force' method):

void setPosition(short x, short y){

HANDLE HndoutPut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD position = { x, y};

SetConsoleCursorPosition(HndoutPut, position);

}


thanks again!


[edited by - pimple on July 7, 2003 1:56:45 AM]

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