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TheFiend

OpenGL Game Programming

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Would anyone be kind enough to tell me if this book is worth getting, or are there better books about OpenGL to go and blow $50 bucks on?
-- M I S F I T S --

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Get it. I just bought it Monday and I''ve been reading through it since. But if you don''t understand any part of it (probably the Win32 programming in chapter 2) re-read it until you do. Also, you make a game at the end of it.



There''s no town drunk here, we all take turns.

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Get it, I highly recommend it very nice It's worth every penny...




The monkeys are listening...

[edited by - FtMonkey on July 5, 2003 12:00:01 AM]

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<< Would anyone be kind enough to tell me if this book is worth getting >>

I think it''s fantastic to get you started with OpenGL quickly. You gotta know C/C++ first though or it could be difficult. The sound chapter is a little too complex for me. I figured out how to use DirectSound with dsutil.h dsutil.cpp from DirectX 6. I do straight C style function calls for the sound, couldn''t be easier. I plan on using that when I start some OpenGL projects.

FMOD I heard is another simple way to add sound to your games. No "parsing" of WAV files required, but its good to know that stuff. It''s explained in the Sound/Music chapter in that OpenGL book.

DirectSound Demo C Source

DirectSound Demo EXE

Phil P

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Get it. You might have read my cranky review, but that was before I took my medicine. Anyways, it is a great book, and I''m on part 2 and loving it.

Scott Simontis
Engineer in Training
Have a nice day!

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