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poly count

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I have a quick question for those of you that are familiar with this. First off i am targeting a 128 rage pro as my least common denomonator. Now, i have a 644 low poly charactor model (charactor models will stay under 800 poly a piece) they will be textured (16 bit graphics). Does anyone have any rough estimates as too how many of these textured polygons i can get a second?

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