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Another "which is better" question

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If you have a shadow engine with complex scenes and several dynamic lights, in terms of speed not quality, how does shadow mapping compare to stencil buffers or any other technique? I ask because I came across this paper and it has sparked by interest. ******** I am not the Iraqi information minister.

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Shadows maps are definitely better, the more complex your scene, and the more complex the lighting equations. That''s my personal experience, your mileage may vary.

The main problem with stencil shadows are the huge fillrate requirements, that get pretty much out of all limits, if you have several lightsources and complex shadow patterns.

I would suggest implementing both, and selecting the one best suited for your particular application.

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