DirectX 9 and cylinders
I wish to create a cylinder given the following information.
two circles each with an center point(x,y,z), radious and rotation.
I am actually trying to import a bentley file.
All help is appreciated
1. D3DXCreateCylinder()
2. Then set the desired rotation with the world matrix for the cylinder.
--
Simon O''Connor
ex -Creative Asylum
Programmer &
Microsoft MVP
2. Then set the desired rotation with the world matrix for the cylinder.
--
Simon O''Connor
ex -Creative Asylum
Programmer &
Microsoft MVP
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