DirectX 9 and cylinders

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1 comment, last by Rizo 20 years, 9 months ago
I wish to create a cylinder given the following information. two circles each with an center point(x,y,z), radious and rotation. I am actually trying to import a bentley file. All help is appreciated
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1. D3DXCreateCylinder()

2. Then set the desired rotation with the world matrix for the cylinder.

--
Simon O''Connor
ex -Creative Asylum
Programmer &
Microsoft MVP

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

thanks man

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