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OpenGL Playing video in OpenGL

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Coluna    314
Hi all; I''m using the follow sequence to get a given frame from a movie file (like NEHE) lpBi = (LPBITMAPINFOHEADER)AVIStreamGetFrame(pGf, (long)currentFrame); pData=(char *)lpBi+lpBi->biSize+lpBi->biClrUsed * sizeof(RGBQUAD); DrawDibDraw( ... ); glBindTexture(GL_TEXTURE_2D, ID); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_BGR_EXT, GL_UNSIGNED_BYTE, data); I''m playing a video with size of 512x512 , and sometimes it looses some frames. Is there a fastest way for doing this?

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Coluna    314
I know it''s easier and fastest, but it makes no sense in using directX for videos and opengl for the rest of game...

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Guest Anonymous Poster   
Guest Anonymous Poster
Why not. It''s faster and easier. How does it make less sense than using the vfw API. DirectShow is beautiful.

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