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l99057j

Very basic question regarding PocketPC development

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I have a game that I''ve ported from the desktop to PocketPC. It works fine but I''ve decided to spruce it up with a few animations and enhancements. In a desktop program I would simply have a constant loop that updated the scene constantly. I would imagine on a PocketPC this would be a battery drain. So my question is what is the generally accepted design of a PocketPC game in regards to the main loop? I have tried using a timer but that results in choppy, irregular animation. I imagine I could have a global variable that indicates whether any animations are pending. If the flag is true, redraw the scene, otherwise wait for the next windows message. Any insight would be appreciated!

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Guest Anonymous Poster
you use normal, desktop-like, game loop.

Noone cares about battery life in games... :-)

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