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# Visual Studio.Net 2003 or Visual Studio 6.0?

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Is there any benefit in using Visual Studio.Net 2003 over Visual Studio 6.0 for game programming or C++ programming? I have notice that there are no wizards for making a direct-x app like the doc states for Visual Studio 6.0. Are missing features and problems common when using Visual Studio.Net 2003 or is it something I have done or not done. I would like to know of your experiences between the two if possible. Cheers!

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Ive never used VS.Net but ive been using VS6 for over a year now and its doing fine =)

Also, Visual Assist for VC++ 6 is a very good thing to have, do a search for it on google.

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.NET is more standards-compliant. It has a much better optimizing compiler. It has a more polished IDE. It is better integrated with source code control systems. It has a better STL. In short, it is teh r0x0r. I would never go back to 6.0.

I''m not sure if there are directX wizards in .NET.... I assume there are. But, really, the wizard does 0.01% of the work of making a game engine.... it really doesn''t matter whether it has one or not.

How appropriate. You fight like a cow.

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Check out the free online demo of VS.Net. If you like it, go for it. I''ve been using VS6 pretty much since it came out, and I really love it -- but after seeing .Net, and looking at some of the new features, I''m hounding Finance for the cash to upgrade

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Cheers, that''s the reassurance for VS.Net I wanted. I never used VS 6.0 much as I upgraded pretty quick to VS.Net. I asked because 99% of what I read is for VS 6.0 and it seems more hassle with VS.Net settings.

The reason I wanted to see the app wizard was because I am interested in how direct-x sets up the window. The dirct-x demos have the option for video settings and I wanted to do the same. Is there a demo/source just on this somewhere?

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VS .Net is WAYYY more stable than VS 6.0, but the UI is a bit harder to get. I prefered .Net once once I got used to it.

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Pretty much everything that has been said is true. VS. NET is overall an improvement over VS 6. Some people don''t like the new IDE, but that could just be a matter of not liking change. One of the biggest problems with the IDE is that it''s a lot slower than the VC6 IDE. Most of it is implemented with .NET instead of MFC. If you have a fast machine this isn''t a problem at all, but on slower machines it can be annoying.

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which is exactly why i put VC 6.0 on this old 233 mhz laptop, and will put .NET 2k3 on my desktop whenever i free some hdd space...

edit: also, wanted to add... whoever said this was right, VC 6.0 isn't all that 100% compliant... it has to do w/ streams and deconstruction order. usually this won't affect many, but it really screwed up logging system in my prev engine attempt. basically, i had it destroy a singleton atexit() and when atexit() would call the destructor, the streams would already be destroyed (when they shouldn't have been yet) and i coldn't get time/date properly for my log. the way i fixed it was by getting some lib replacement for std streams. =\ not pretty.

if u want, i can give u some source to show u this.

---
shurcool
wwdev

[edited by - shurcooL on July 7, 2003 5:32:16 PM]

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If you are a student you could go to the website below to get a copy of Visual Studio.net 2003. You need proof you are a student. Visual Studio.net 2003 retails for over $1,000 but if you are a student you could buy the Academic version. The Academic version cost(check out the website below) about$85.95 which is very cheap and it has all the features of VS.net 2003 Pro . I plan on buying a copy myself when I go to college. I had doubts about buying a Academic version but I noticed a website where a guy emailed Microsoft about the license and they said its has the same license as a retail copy. That means you can use it for commercial puporses as far as I know.

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To go against all the others, I have had nothing but problems with Visual Studio .NET Pro and Academic 2003. I''ve used both, Pro was for a programming competition and I had it crash at least once everytime I used it, although I think the main reason it crashed was because we were using managed C++. I''m using Academic now and I haven''t had many problems with it other than its really slow and it took about an hour and a half to two hours to install. People say it has a better optimizer than VC 6, but I haven''t seen that. The managed programs we made were on average about 5x bigger than the source we ported from.

Of course make your own decision about it, but I always feel more comfortable with VC 6 than .NET.

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