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xeos

OpenGL OpenGL and .X files?

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Is it possible to use DirectX''s X file format in OpenGL, or has it been optimizied for DirectX? It seems to be a very popular format, and end-developers probably would prefer an existing standard to providing a 3D Studio MAX plugin, particularly if they don''t use MAX! Am I correct? Is X realy that good, or should I find another standard, or provide plugins? What''s your thought. Max Howard, Chief Graphics Supervisor, XEOS Digital Development

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Guest Anonymous Poster
You should use a proprietary format and provide converts/plugins for the modelling tools your artists prefer.

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