Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Dynamic MMRPG idea.

This topic is 5492 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I came up with an idea of a MMRPG that takes place in a dungeon with practically no bottom. The idea is that the players themselves will be able to earn influence in areas on the different levels of the dungeon and change it to the way they want. So the dungeon will in a sense "grow" in size and complexity, and players will have spots that they created. Players will at the same time will be exploring, fighting monsters, running a business, or talking/fighting with other players. I am open to any ideas to add on to what I already have.

Share this post

Link to post
Share on other sites
Not quite, Dungeon Keeper (I/II) is a stratagy game where you always take the place of the dungeon creater, and try to eliminate your opponents.

I am thinking of a first person RPG such as Alternate Reality( The Dungeon), or Ultima Underworld. Along with gaining influence that you can use to expand/change the world you are exploring/questing, along with building some sort of underground society with the other players.

[edited by - Platinum314 on July 10, 2003 11:09:03 AM]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!