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Who can use Borland C++ Build to build a DINPUT sample that included in DX7SDK Sample

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Who can use Borland C++ Build to build a DINPUT sample that included in DX7SDK Sample any DINPUT Sample that use DINPUTCREATEEX(....) I Can''t link the sample use BCB.

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I don''t know if this helps, but I had problems with this...
Try #defining STRICT in idinput modules. Or, if it is defined, try to compile without it...

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I believe the library (*.lib) files aren''t the same for borland.
Atlest they weren''t in DirectX 6.
In your DirectX sdk folder there should be a folder called lib.
In it you find library files but also another folder wich contains the library files you need.

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Guest Anonymous Poster
Many of the DirectX libraries leave out Borland Compatibily on some functions. I only know where to get a fully Borland Compatible library set for version 5.0, I hope you can find a later one

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