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ggoodwin37

my monitor sounds like it's getting ready to explode using d3d9

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ggoodwin37    122
I''m just working on a really basic 3d geometry test program and when I run it, my monitor emits a supersonic squeel that is very noticeable...is this normal, or am I doing something wrong in my code? Commercial games don''t do it. Am I flipping the backbuffer too often or something?

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Guest Anonymous Poster   
Guest Anonymous Poster
Hhz is too high for the resolution you are going into. Lower it some.

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T2k    220
ur frequency is to high or to low, so the monitor cant display it, and YES ur monitor will get serious damage!!! (my one was killed by a comercial game demo running high above limit...) so if u hear or see that something''s wrong, act fast, reset ur comp or turn of the monitor... and never let the user choose a frequency/refreshrate his monitor doesnt support


T2k

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ggoodwin37    122
I noticed that the dx9 sdk samples (windowed mode) also have the same problem! But no full commercial game does. It is driving me insane, this high-pitched barely audible sound coming from my monitor. It more of a feeling than a sound, and it very noticeably goes away when the program ends. I''ve double-checked that I''m using the adapter default refresh rate. Anybody know anything about this problem?

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ggoodwin37    122
Actually, I did that already, nothing went wrong. I don''t think the monitor is in danger, it is just bugging me. The microsoft sdk samples do it too. This may be a dumb question, but would anyone be willing to download my exe and see if they can hear the sound? I tested it on a couple people and nobody could hear it. I wonder if I''m just going insane? Anyway, the file is 103 kb and I''ll email it to you if you are willing to check it out for me.

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seanw    254
My montior makes this brain melting high pitch noise when set to 1024x786. I don''t imagine it''s a sign of damage, but it does make that resolution completely unusable.

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ggoodwin37    122
yeah, that''s the resolution I''m at too. I should test at other resolutions, I suppose. The thing is, I run games at 1024*768 all the time and I never noticed the sound before.

So...any takers on testing my app on their machine? PLEEEEAASE???

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