Skin Animation with Vertex Shaders

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9 comments, last by Alex 20 years, 9 months ago
rather then storing a 4x3 matrix you can store a point and a quaterion that reduces it to only 2 constant registors, its a little more complex operation but theres an example in the nvidia sdk, only you can''t do any scaling in it, well you could put a single scale value in the .w part of the point''s registor

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