Getting around the ^2 texture limitation

Started by
26 comments, last by Godji 20 years, 9 months ago
quote:Original post by Anonymous Poster
My TNT2 supports 2k x 2k textures. I say fsck 3Dfx, no one should be using those cards anymore anyway.


Hey, say nothing against 3Dfx ... I used my good old Voodoo Banshee till last year.
But I agree, only a few people still use them. Not because they are too slow, but the the driver-support is pratically nonexistent :-)

Advertisement
quote:Original post by Anonymous Poster
WRONG!

ATI supports it on all the Radeon series cards.


It doesn''t work on my Radeon 9800 pro.
I know that the Voodoo3 only supports 256x256 textures but I was thinking that 512x512 would be nice in a lot of instances inside the game. Do you really think it''s a good idea to cut those older cards out of the lineup?

James Simmons
MindEngine Development
http://medev.sourceforge.net
OK, thanks to everyone for replying, but I''ve given up making a 2D engine use OpenGL. It''s way too inefficient. If you want to do solely 2D, use DirectDraw.

G-9405
Godji
Or get off the outdated, never-going-to-be-updated-again bandwagon and just learn how to do things efficiently with quads
quote:Original post by Anonymous Poster
quote:Original post by Crawl
quote:Original post by Godji
I believe using this extension limits my game to NVIDIA users?
G-9405

Yep,.... so,.. DON''T USE IT!!,...


WRONG!

ATI supports it on all the Radeon series cards.

Nope,.....

ATI
Delphi 3D''s extension library thingy

The ATI page does say it supports an extension called EXT_texture_rectangle (ie. not NVidia specific) but i can''t seem to find its specs on the OpenGL Extension Registry.
--------<a href="http://www.icarusindie.com/rpc>Reverse Pop Culture
EXT_texture_rectangle IS NV_texture_rectangle

http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html
http://oss.sgi.com/projects/ogl-sample/registry/NV/texture_rectangle.txt
Ah, i see it now,....

SGI and NVIDIA have this in their extension headers
#define GL_TEXTURE_RECTANGLE_NV 0x84F5

and ATI has this
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5

...... same extension, different name,.... my bad....
--------<a href="http://www.icarusindie.com/rpc>Reverse Pop Culture

This topic is closed to new replies.

Advertisement