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Loading mesh models on a mac

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Is there an easy way to load a mesh model into my program if i''m using a mac? I found the 3dmf-opengl tutorial at http://codenautics.com/meshwork/opengl.html but can''t figure out how to use it in my program. Can anybody help? Is there anybody here who has a mac and made a program that can import models?

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Hmm, I too found the 3DMF file loader confusing and haven''t yet used it. I don''t have a good modeling program so I wrote my own simple model format and model things that way. If anybody has had better luck than us, let us know. I also want to make it cross platform, can I use Quesa in conjunction with the 3DMF loader?

Morgan

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