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Map Editor

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Does anyone know a good map editor used for making large cities, like in Driver?? (Well, maybe not that large) I don''t have time to write my own.

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If you´re not goin´ to make yer own editor, you´ll have to discover how the editor saves its files. I don´t think they´re gonna tell you. Sure, they do not want someone using its editor without charging.

Thanks, Arthur(rockslave)

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IMHO, writing your own map editor for your game is the best way to go. it''s the only way you''ll know that you have everything you''ll need for development of your game, plus it will help you iron out some unforseen problems to begin with. if you look at it like i did, you can''t have a game without a world for your player to be in! the first thing i did was write a map editor for my current game, and i don''t regret it one bit. i did however make it scalable so i could use the format in any other games successfully ;-)

just a bit of info...

david

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to Neonstar:
Did you write your editor to work in the windows environment, or did you write it to work in fullscreen directx?

I''m currently working on my editor (Haven''t even started the game engine beyond ideas, I too believe that and editor is one of the most important parts of game development) It''s designed to work in the windows environment. Just Curious.

-Zims

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to tell yuo the truth, i''ve been through 3 map editors in a year. truthfully... the first 2 were fullscreen DX which was a bitch because i had to do all of the UI myself. the first one bombed (well actually it was going well, but i disbanded it for a while and came back and decided to write another from scratch with more functionality).. the 2nd was finished, but it ended up being pretty crappy because it didn''t have all that i needed. at that time i was like "well, gotta write another!" no, i''m not stuck on map editors, it''s just that when i start a project, it''s not done until i KNOW it''s done. i knew that it wouldn''t do in its fullscreen form so i started it in MFC. it works GREAT. i''ve been working on it for 3 weeks, and i''m like 2 hours of coding away from being done. it''s capable of making maps for any 2D tile based game i decide to write, so it''ll last me for a while. plus, the tile bits are scalable, which means if i decide i need more tile bits, i don''t have to go back and edit the menu items and code, i just gotta put them in my bit table file. i thought that was a very consciencious decision ;-). anyway, it''s not very hard, you just have to create a windowed Ddraw interface inside a CView (or even a CDialog) with the member variable m_hWnd for the hwnd to attach to.

if everyone wants me to, i''ll put up some screenshots on my website when i get done... HEH, when i get done with my website, too...

it''s all coming together now, i''ve got a real game project going on with real things happening. i''ve been waiting 3 long years for this, reading and building my skills. i''m ready to finally step up from the ''independent developer'' platform to the ''commercial game developer'' platform...

for real...

david

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My username comes from my profession: 3d CAD, so I haven''t tried creating a map editor at all, I''ve just concentrated on writing conversion apps to get information from CAD to game.

I am modelling big cities too, which you might find interesting, follow the link below to see some screen shots and stuff. Once I import the data, all that''s left to do is the texturing so I''ve done a simple UI for that.

Cheers

Matt



Check out my project at:www.btinternet.com/~Matthew.Bennett

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Well Hi there again Matt, didn''t realize that that was you i replied to this morning about creating your own level editor. The way you are doing it in autocad is pretty cool, i think. I believe you could make a pretty easy level editor if you''d just incorporate the CAD loading functions into an editor and just save the locations of whatever objects you put in there into either a separate file, or a merged file between the CAD and level data files. that seems like the best way to go, if you don''t mind making your levels between 2 programs...

big dave

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Guest Anonymous Poster
Dave-

I position ''models'' of my models in AutoCAD, then save their positions/orientations/id''s in the map files. (if that makes sense).

Like I said, the only thing left to do is the texturing of the terrain, and I covered this with about a dozen or so simple buttons.

My only problem is AutoCAD itself, it doesn''t really allow for creativity. I really like the software I use at work, I''ll actually do my modelling with that (I don''t think my boss reads this msg board ). Look at PowerShape and you''ll see what I mean.

Later

Matt



Check out my project at:www.btinternet.com/~Matthew.Bennett

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Dave-

I position ''models'' of my models in AutoCAD, then save their positions/orientations/id''s in the map files. (if that makes sense).

Like I said, the only thing left to do is the texturing of the terrain, and I covered this with about a dozen or so simple buttons.

My only problem is AutoCAD itself, it doesn''t really allow for creativity. I really like the software I use at work, I''ll actually do my modelling with that (I don''t think my boss reads this msg board ). Look at PowerShape and you''ll see what I mean.

Later

Matt



Check out my project at:www.btinternet.com/~Matthew.Bennett

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HEH, that''s the way to do it... i hope your boss isn''t reading either...

the only thing i''m using from my work is the knowledge i''ve attained on MFC and VB programming. it''s great...

well, your project looks great, hope it goes far.

david

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