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kill

Resource lib

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Hi. All PR functions take file names as their parameters for 3d models, bitmaps, etc. Is there a way to pack all this stuff into the resource file, and pass PR a pointer to the memory block?

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Oh, I don''t care if it''s my resource library, or the built in one. I just didn''t know the built in one exists

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Does this mean that .. I can store my images in the .lsl file and there are loaded into the PR Texture List?

Can I then just access then by using PR_FindTexture ?

Thanks,
nat

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