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A good start point ?

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Hi, I want to get started with a simulation (physics), but I need to create a 3D environment to present it. What I''m looking for is the things I need to know first before I even start modelling the world, like basic concepts, modern ways in storing and creating the world, or just keywords to get me started, web pages, etc. I know about BSP trees for instance, but could be that I''m missing a lot and I don''t want to go back to the drawing board every time I find my methods not fast enough. Thanks

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Are you asking about starting a 3d engine? I''m not really clear on what you''re asking here Check out www.flipcode.com under the Ask Midnight section if you want to know how to start a 3d engine. There''s lots of good information on flipcode as well about techniques for PVS etc.
-Jeff

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