Particle system

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0 comments, last by SKSlayer 23 years, 10 months ago
Hey, Why does Nehe use array for particle ? If there is no particle, still eat same memory as when there is MAX_PARTICLE of particle ... If I do a particle system with as starting, the nehe''s one, shouldn''t I use linked lists instead ?
(you can find me on IRC : #opengl on undernet)
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Hi,

yes you could use linked list instead but.. hey, it''s just a little demo.. so there''s no need to do such a complicated thing..
he just wanted to show the main principle of a particle system - no super-optimized system...

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