RGB colors
Does DX7 have any functions for building up and reading RBG
color based on the pixelformat on a surface?
I don''t think there is. The tutorial says to use GDI functions (eck). I just wrote my own function. I didn''t fully test it, but it seems to work.
For a good time hit Alt-F4! Go ahead try it, all the cool people are doing it.
For a good time hit Alt-F4! Go ahead try it, all the cool people are doing it.
The one that comes with directx in word form.
For a good time hit Alt-F4! Go ahead try it, all the cool people are doing it.
For a good time hit Alt-F4! Go ahead try it, all the cool people are doing it.
Did you look in the gamedev resources. There are a few documents that deal with 16bit color. Go to the Direct X API Section under direct draw. I think that''s what you''re looking for.
http://www.gamedev.net/reference/articles/article541.asp
http://www.gamedev.net/reference/articles/article863.asp
http://www.gamedev.net/reference/articles/article541.asp
http://www.gamedev.net/reference/articles/article863.asp
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