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collision detection

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Can anybody point me to a good tutorial on pixel perfect collisoin (2d) in DirectX, C++, MSVC 6.0 ? Or explain on the board how it is done (with source code if possible) I understand bounding box perfectly fine.....but it isn''t accurate enough for my needs......... Any help is apprecieated Thanks "Now go away or I shall taunt you a second time" - Monty Python and the Holy Grail themGames Productions

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