Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Fragmentation and Deformation of PR Entities/Objects

This topic is 6603 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I cruise a few forums, and one of them is CDMag''s. I have noticed that they started a topic on FPS, a game in development that will allow damage to anything on the map. You can smash furniture, shatter trees, and rip a part steel walls. The level of detail will allow for individual rivets to pop on steel walls. How would one go about implementing this with PR objects? The terrain is nice enough to be already deformable. "Check out my lack of progress on the Ge Game engine at GeGames.com"

Share this post

Link to post
Share on other sites
You''d basically just deform the vertices in the object structure. It''s not too difficult.

If you wanted to smash and break something you''d probibly want to just release that object and either load or build in memory shattered object pieces and fling them.

To rip apart a steel wall you could probibly do it without adding any more to the object but it would take some teaking. Or you could just move some of the verts add some new faces to the object structure in real time.

Adding something to the object would be the easiest, just take that object and tack it on as new segments once it is in place.

Just keep in mind that if you go deforming and object you''d best not T&L it because you''d have to reconvert it to d3d structure and that''s not the fastest thing in the world.


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!