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SGreth

OpenGL OpenGL not init'ing on a voodoo

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Anybody had problems with their opengl code (notebly wglMakeCurrent) totally bombing when running on a voodoo? I''m just wonding if there is any special initialization that I need to do....my code ran fine on my TNT =( Thanks a ton, ~Rob

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Try switching the resolution to 16 bit.. old voodoo cannot do more 16 bit..

If that doesn''t help, I don''t know..

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Hello mr. SGreth !

Try to download the correct 3dfx driver and rename it to openGL32.dll. Put the dll in the same folder as your program. Then avoid all calls to glut.

I have just manage to do this ones. I can´t promise it will work.

Gandalf the White

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Hi. There is two ways to run opengl uner voodoo:
1. Download 3dfxopengl.dll ( opengl32.dll from voodoo beta driver ) and place it in derictory where is your executable, don''t forget to rename it to opengl32.dll, then wglMakeCurrent will work fine!
2. www.glsetup.com (org) there is source codes specially for 3part cards, that do not support ICD OpenGL drivers as voodoo1,2

cryp@inet.lv

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Are you running a voodoo3?

I noticed my Voodoo3 always crashes the computer in OpenGL if I''m trying to use a debug build, although it works fine on the Release build :/.

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Cool, thanks for the pointers guys. I think I might have narrowed it down a bit. I''m actually coding on a Voodoo5 but I''m writing a wrapper, and I had the glide3x.lib file linked, not sure if some glide stuff got automatically init''d but when I stripped my glide code out things were back to normal. Guess I need to dynamically link to the .dll at run time instead of build time =P Thanks for all your help,
~Rob

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