hmm... d3d for parallax effects?

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11 comments, last by cornmuffin 23 years, 10 months ago
boy it really sounds pretty impressive! It''s kind of funny b/c right after I posted, I thought of a few things that could benefit from 3d enhancements, including some of the things everyone mentioned, plus maybe alpha-blended atmospheric effects like clouds, fog. I hope 3d effects are used more often for "2d" games from now on.

I gotta say this: Ultima X should look in this direction, and save the full 3d for a later run.


cheers,
muffin
cheers,muffin
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quote:Original post by cornmuffin

I gotta say this: Ultima X should look in this direction, and save the full 3d for a later run.


There''s not gonna be an Ultima X. Thus, the choice between full 3D, full 2D, or ASCII art is irrelevant.

Parallax scrolling is done by having layers. The top layer moves fastest. The layer behind that slower. The layer behind that even slower. And so on. You don''t use a formula to calculate the speed, you just tweak it until it looks right. It looks sort of 3d. It isn''t actually 3D however, as no formulae are involved and there is only one viewpoint.

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#pragma twice

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