Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Stranger

DirectX 9.0 vertex manipulation.

This topic is 5536 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am building a very basic 3d viewer/editor.How can I manipulate in realtime the vertices of a model.I mean does DX9 has functions that shows the wireframe of the model and functions that manipulate vertices?I know I am new to DX9 but I will learn.

Share this post


Link to post
Share on other sites
Advertisement
Yes D3D has a wireframe mode. To answer your question about the vertices: call the Lock method of your vertex buffer interface, use the pointer given to you to edit the vertex memory, then unlock the buffer. If these are unfamiliar to you, search for it on msdn.

Share this post


Link to post
Share on other sites
I am using C# and the examples are for C++.Nevermind though at least I know it can be done.Thanks.By the way,the same thing apply for OGL?

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!