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uray

OpenGL why OpenGL not improve

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OpenGL version is 1.3 the new is 1.4 with a little improvement,it is not like DirectX... what''s wrong?

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Nothing is wrong. Is there something in DirectX that you find missing in OpenGL?

"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"

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OpenGL is done by committee, a committee of people with wildly different agendas. Also the "extension" model used in OpenGL has made it ripe for manufacturers to come out with lots of proprietary extensions. These extensions create a false impression that OpenGL is properly supporting new features and keeping up, which makes the committee even more lax about keeping the real OpenGL standard up to date with technology.

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quote:
Original post by Michalson
These extensions create a false impression that OpenGL is properly supporting new features and keeping up, which makes the committee even more lax about keeping the real OpenGL standard up to date with technology.


Actually, OpenGL does properly support all new features, on non-proprietary base. Which feature exactly do you think it is missing ? All new features have currently been standarized as vendor independent ARB extensions. So where is the problem ?

quote:
Original post by uray
OpenGL version is 1.3 the new is 1.4 with a little improvement,it is not like DirectX...
what's wrong?


Nothing is wrong. OpenGL uses a different updating scheme, that's all. It is perfectly up to date.


[edited by - Yann L on July 25, 2003 3:31:49 PM]

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quote:
Original post by Yann L
Actually, OpenGL does properly support all new features, on non-proprietary base. Which feature exactly do you think it is missing ? All new features have currently been standarized as vendor independent ARB extensions. So where is the problem ?



Exactly!!!

"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"

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Guest Anonymous Poster
This is really stupid. The notes from the last ARB meeting is on www.opengl.org so please give some examples how OpenGL is not improving fast enough.

If no good examples can be made after such statements is the only reasonable conclusion that they was just bullshit.

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It''s missing confusing vertex and index buffers... it also is missing that "I can''t understand higher polygons... give me everything in triangles" mentality that is so important

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i have read article with title :"DirectX and OpenGL Comparison"
(DirectX 8.1) it said that OpenGL feature only have half of DirectX feature....

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Sorry, a quick search for that document didn't turn up anything. Could you provide a link, or at least substantiate your claim of a claim?

EDIT : Not to mention that a comparison between DirectX and OpenGL is ridiculous at best. Perhaps you meant Direct3D? [last comment removed - pure vitriol.]

Later,
ZE.

//email me.//zealouselixir software.//msdn.//n00biez.//
miscellaneous links


[edited by - zealouselixir on July 25, 2003 4:14:15 PM]

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