HRESULT InitD3D( HWND hWnd )
{
if( NULL == ( g_pD3D = Direct3DCreate8( D3D_SDK_VERSION ) ) )
return E_FAIL;
D3DDISPLAYMODE d3ddm;
if( FAILED( g_pD3D->GetAdapterDisplayMode( D3DADAPTER_DEFAULT, &d3ddm ) ) )
return E_FAIL;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
// Create the D3DDevice
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &g_pd3dDevice ) ) )
{
return E_FAIL;
}
// Turn on the zbuffer
g_pd3dDevice->SetRenderState( D3DRS_ZENABLE, TRUE );
// Turn on ambient lighting
g_pd3dDevice->SetRenderState( D3DRS_AMBIENT, 0xffffffff );
m_pFont->InitDeviceObjects( g_pd3dDevice );
m_pStatsFont->InitDeviceObjects( g_pd3dDevice );
return S_OK;
}
And here is the class
HRESULT CD3DFont::InitDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice )
{
HRESULT hr;
// Keep a local copy of the device
m_pd3dDevice = pd3dDevice; //ERRORS HERE!!!
// Establish the font and texture size
m_fTextScale = 1.0f; // If I comment out previous line it will error here as well
Thanks to anyone who helps.
UPDATE:
I got past this (stupid me was forgetting to set my font to a new font), but now it errors on the draw text. I know I've seen other people with this problem, so hopefully I'll get it.
[edited by - jackbunny on July 25, 2003 6:22:46 PM]
Unhandled Exception CD3DFont::InitDeviceObjects
I'm attempting to use the CD3DFont class included with the DXSDK samples. It compiles and links fine, but I get an unhandled exception message when I try to run it. I'm really at a loss as to what to do. Please help.
Alright here's part of the code.
This topic is closed to new replies.
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