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My LightMaps

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I Have partitioned my models in BSP with all Geometry information like Textures but i cannot find where to go for lightmap. I have used Anim8or fro designing my indoors which have a nice facility of per-polygon texturing. Where i use Diffuse as base texture of the surface( wall, ceiling, floor etc). I use Emissive as lightmap os that surface. The problem is that the UVs generated are sam for both i.e Texture and Lightmap. whereas bot UV should be different see http://img.villagephotos.com/p/2003-7/275963/01.jpg http://img.villagephotos.com/p/2003-7/275963/02.jpg to have a feel what i m trying to do. I want both UV sets different where i would be able to tile texture but not the Lightmaps... Help me before i wind up unfinished

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