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Alpha Blending in DirectDraw?

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What is the easiest way to implement alpha blending in DirectDraw. I am currently working in 32 bit color mode, so the information for the alpha channel should be there. Does DirectDraw support alpha blending in 32 bit color mode? If not, is there an easy way to implement it? Thanks. Ar cu s

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DirectDraw doesn''t support alpha blending.

Most people are writing their own alpha blitters or using Direct3D sprites.

There are articles on this in the references area that you should go check out.



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