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[java] smooth scroll

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I am making a 2d game in java, with 2 background planes, but when I make the scroll of this planes, adding or subtracting n units in the x coordinate (the near background moves faster than the far background plane) the scroll is not smooth, like in the comercial games, how I can do it smooth?

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Doing it smootly depends on your code, which API you''re using, etc. Could you give some more information?

Are you drawing some tiles half on/half off, cropping them, etc.?

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Guest Anonymous Poster
use floats

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