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[KeyFrameInterpolator] in Directx 9.0

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Next is just simple KeyFrameInterpolator initialization. It can't have any mistake on them. But, compiler throw error like that. [System.InvalidOperationException] Handle is not pinned. Does anyone help me? ================================================================ KeyQuaternion[] rotationKeys =new KeyQuaternion[2]; rotationKeys[0].Time = 0; rotationKeys[0].Value = new Quaternion(0,1,0,0); rotationKeys[1].Time = 1; rotationKeys[1].Value = new Quaternion(0,1,0,0); KeyVector3[] translationKeys =new KeyVector3[2]; translationKeys[0].Time = 0; translationKeys[0].Value = new Vector3(0,0,0); translationKeys[1].Time = 1; translationKeys[1].Value = new Vector3(0,0,0); KeyVector3[] scaleKeys =new KeyVector3[2]; scaleKeys[0].Time = 0; scaleKeys[0].Value = new Vector3(1,1,1); scaleKeys[1].Time = 1; scaleKeys[1].Value = new Vector3(1,1,1); double scaleInputTimeBy = 1; KeyFrameInterpolator[] myKeyFrameInterpolators = new KeyFrameInterpolator[1]; myKeyFrameInterpolators[0] = new KeyFrameInterpolator("Cube",scaleKeys,rotationKeys,translationKeys,scaleInputTimeBy); [edited by - kiplring on July 27, 2003 3:43:20 AM]

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