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the BaseVertexIndex of SetIndices

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does it overcome the limit of the number of indices by the format? like could you use it to access vertex 65537 by a 16 bit index buffer?

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I think so yes. Don''t take that as gospel but I''m reasonably sure. Just try it and see though - make an index buffer like 100K entries and render to a base of 65536 by SetIndices(65536);

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