gluLookAt
i cant get it to move my camera anywhere =\ is there something i need to stick in my initialization to make it work (i can get it to work fine when i edit tutorial programs)
No, you don''t have to init something for gluLookAt (beside OpenGL of course... :-)
Maybe you use gluLookAt before using glLoadIdentity() ??
Otherwise pls post some code
Corrail
corrail@gmx.at
ICQ#59184081
Maybe you use gluLookAt before using glLoadIdentity() ??
Otherwise pls post some code
Corrail
corrail@gmx.at
ICQ#59184081
aww crap. i do glLoadIdentity(); b4 i draw each object so i can translate properly to each object thx for the info =how would i bets draw all my objects then? translate back to 0,0,0 manually? cause my objects need to be rotated so i need to translate to them
[edited by - Simoyd_ on July 28, 2003 4:17:18 PM]
[edited by - Simoyd_ on July 28, 2003 4:17:18 PM]
I was under the impression that glPopMatrix would return you to the origin. I think thats right, hmm....
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