Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

JepMaster

Cost of prodution

This topic is 5536 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi.I have a simple question. I know that games cost alot of $$$ to create. I was just wondering how so? If the programmers create their own technology(game engines,etc) then what cost so much? If a turkey spots you in the middle of the night, HIT THE DIRT !!!

Share this post


Link to post
Share on other sites
Advertisement
Well, you''ll need expensive equipment, and you''ll need to get paid while developing the game, since you won''t have time for another full-time job.
Of course, there are indie projects where the above statement == false. It mostly applies to commercial, ''big'' games.


"For crying out loud, she has fishes coming out of her head on either side. How can you find this hot?!"
"If anyone sees a suspicious, camouflaged factory being carried across the desert, they should report it immediately."

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
The whole team ... artists, more prorammers, designers, producers maybe testers, a secretary ... equiptment... PC''s, dev stations, consoles (if they are developing for different platforms), rental of offices, taxes, i could go on, but i wont

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
quote:
Original post by JepMaster
Oh yeah. The programmers got to eat too.
Thanks.


There''s always something.

Share this post


Link to post
Share on other sites
We have to steal cabbages and sprouts from ASDA just to stay alive... *shudders*

Share this post


Link to post
Share on other sites
Plus there are games that would cost more just to get them on market, so several finished projects never get to see the light of the day in stores.
For information as to actually why, search gamasutra (you`ll have to register first) and you`ll soon see that creating the finished game doesn`t still mean it WILL eventually get published because of shelf-space, caps, ads, competition, "publishing-window" ...

Yes, they`re not AAA MultiMillion projects, but imagine how would you feel, if you spent 18 months creating a game that would be finally after finishing kicked and never actually sold.


VladR
Avenger game

Share this post


Link to post
Share on other sites
Couldn''t those games be released as shareware, so the developers get something back for their efforts?


"For crying out loud, she has fishes coming out of her head on either side. How can you find this hot?!"
"If anyone sees a suspicious, camouflaged factory being carried across the desert, they should report it immediately."

Share this post


Link to post
Share on other sites
quote:
Original post by Valderman
Couldn''t those games be released as shareware, so the developers get something back for their efforts?


Nah, it probably won''t recoup the costs in the first place.

What could be interesting would be a ''last-chance'' publisher which relies on super-cheap techniques like viral marketing to spread knowledge of the product, word-of-mouth. Just look at what word-of-mouth marketing did for Uplink.

Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
Enginuity1 | Enginuity2 | Enginuity3

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!