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JepMaster

Cost of prodution

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Hi.I have a simple question. I know that games cost alot of $$$ to create. I was just wondering how so? If the programmers create their own technology(game engines,etc) then what cost so much? If a turkey spots you in the middle of the night, HIT THE DIRT !!!

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Well, you''ll need expensive equipment, and you''ll need to get paid while developing the game, since you won''t have time for another full-time job.
Of course, there are indie projects where the above statement == false. It mostly applies to commercial, ''big'' games.


"For crying out loud, she has fishes coming out of her head on either side. How can you find this hot?!"
"If anyone sees a suspicious, camouflaged factory being carried across the desert, they should report it immediately."

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Guest Anonymous Poster
The whole team ... artists, more prorammers, designers, producers maybe testers, a secretary ... equiptment... PC''s, dev stations, consoles (if they are developing for different platforms), rental of offices, taxes, i could go on, but i wont

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Guest Anonymous Poster
quote:
Original post by JepMaster
Oh yeah. The programmers got to eat too.
Thanks.


There''s always something.

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Plus there are games that would cost more just to get them on market, so several finished projects never get to see the light of the day in stores.
For information as to actually why, search gamasutra (you`ll have to register first) and you`ll soon see that creating the finished game doesn`t still mean it WILL eventually get published because of shelf-space, caps, ads, competition, "publishing-window" ...

Yes, they`re not AAA MultiMillion projects, but imagine how would you feel, if you spent 18 months creating a game that would be finally after finishing kicked and never actually sold.


VladR
Avenger game

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Couldn''t those games be released as shareware, so the developers get something back for their efforts?


"For crying out loud, she has fishes coming out of her head on either side. How can you find this hot?!"
"If anyone sees a suspicious, camouflaged factory being carried across the desert, they should report it immediately."

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quote:
Original post by Valderman
Couldn''t those games be released as shareware, so the developers get something back for their efforts?


Nah, it probably won''t recoup the costs in the first place.

What could be interesting would be a ''last-chance'' publisher which relies on super-cheap techniques like viral marketing to spread knowledge of the product, word-of-mouth. Just look at what word-of-mouth marketing did for Uplink.

Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
Enginuity1 | Enginuity2 | Enginuity3

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quote:
Original post by Valderman
Couldn't those games be released as shareware, so the developers get something back for their efforts?


"For crying out loud, she has fishes coming out of her head on either side. How can you find this hot?!"
"If anyone sees a suspicious, camouflaged factory being carried across the desert, they should report it immediately ."


It`s not developers that should get something for their efforts - they were already paid for their work and they won`t see royalties anyway.

It`s the publisher who invested high sum into project and isn`t going to get it back. That`s the main advantage of being a developer - you don`t have to care if it is going to be sold or if it pays for all costs associated with the project - you just do your work, you were already paid for your work. And royalties are usually non-existing until the game pays in royalties for development - which is obviously true only for 1 game out of ten. And it must sell in millions for developers to be interesting in royalties. Otherwise they see few thousands USD and that`s it (if at all).

EDIT : Plus imagine releasing a 400 MB demo into shareware. You`ll hardly get as many downloads as would you need to get sales.


VladR
Avenger game

[edited by - VladR on July 29, 2003 9:23:25 AM]

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