Which do you use?

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9 comments, last by bioagentX 20 years, 8 months ago
I was wanting to develop a class as a wrapper for both of them, but it isn't done yet. So I tend to focus on the OpenGL side, since I learned it first, and it isn't overblown with custom structures.

[edited by - Waverider on July 29, 2003 10:48:28 AM]
It's not what you're taught, it's what you learn.

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