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small texturing problem in D3D

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hi, i just started programming in directx, and this is a problem that i ran into: some textures that i try to display will show up as all white or all black, but some other textures seems to be fine. i think the textures themselves are fine, since their width and height are both power of two. the D3D commands that i''m using to display the texture are: D3DTextr_CreateTextureFromFile( "sky.bmp"); D3DTextr_RestoreAllTextures( D3DDevice ); D3DDevice->SetRenderState( D3DRENDERSTATE_DITHERENABLE, TRUE); D3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE , D3DZB_TRUE ); D3DDevice->SetTexture( 0, D3DTextr_GetSurface("sky.bmp") ); and i''m using D3Dvertex and drawprimitive to render the texture. can anyone tell me what i''m doing wrong? thanks!

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